

A preview of the features follows after the cut, along with a full list of changes.Īfter far too long in development, mGBA 0. Additionally, it includes over 50 bug fixes and hundreds of other changes. This is a major feature release and includes some highly anticipated features. Could the expectation of these invalid memory accesses be wrong somehow? But how? A little late okay, a lot latemGBA 0. Moreover, this same bug also occurs in when loading a save in Sonic Pinball Party after a cold boot. But this loop seemed to defy that behavior.Īnd yet, it works on actual hardware. While many games have similar bugs, such as the intro sequence in the high-profile game The Legend of Zelda: The Minish Capthose rely on a specific behavior from reading invalid memory addresses. As with all Holy Grail bugs the bug itself was absolutely baffling.
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This alone was enough to qualify it as a Holy Grail bug. Somehow, this simple game just did not boot in any GBA emulator. But hidden beneath the surface of the seemingly innocuous title was an insidious problem. It was a cutesy game based on the famous Sanrio Hello Kitty franchise, developed by Access. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut. Notably, several rendering edge cases were fixed in both the default renderer and the OpenGL renderer. This version is a bugfix release, which contains many stability and accuracy fixes.
