

When the opportunity arose to work on the Winter game mode for this year, I immediately jumped on it so that I could bring this game mode to all of our players! I prototyped the initial design and started to iterate based on feedback and based on what I noticed from playing in and spectating Freezethaw Elimination playtests. The design evolved from there and the game mode ended up being a lot of fun! I got a ton of great feedback on the mode, but it never went anywhere from there.

I started jotting down some ideas for different game modes and ultimately ended up deciding to work on a freeze tag variant. I had two and a half days, so I decided I wanted to make a riff on one of our existing game modes. We generally pitch our idea and recruit a small team from other disciplines to help with the areas we don’t normally work on. Every year, just before Thanksgiving break, the entire team is given the opportunity to work on any project that they think would add fun to Overwatch. This brawl evolved from a game mode design I came up with during a yearly team event we call Harvest Fest. What does the brawl design process look like? I also use Adobe Illustrator when working on any sort of 2D level design. I spend most of my time in our level editor and our visual scripting system known as Statescript. Most of the work is done using our in-house editor, TED, which stands for Tank Editor, the name of our engine, though some of us lovingly refer to it as Theodore.
#Overwatch winter wonderland 2020 update
That being said, I love to work on all aspects of design and tend to take the opportunity to work on something new when the chance arises! I have worked on many new PvP (player versus player) and PvE (player versus environment) maps for Overwatch 2, but my latest contributions to Overwatch were the elevator update on Hollywood and Volskaya Industries and, now, Freezethaw Elimination. I am an Associate Level Designer, so my focus is on designing and building awesome levels for our Heroes to play in. What’s your role on the team, and what projects have you worked on for Overwatch?
#Overwatch winter wonderland 2020 free
I was super interested in getting involved in game development and ended up applying and got hired! I helped test a bunch of our games including World of Warcraft: Wrath of the Lich King, WoW: Cataclysm, WoW: Mists of Pandaria, Diablo III, StarCraft II: Wings of Liberty, and of course Overwatch! I started to study level design and scripting in my free time and applied for the Overwatch team when the opportunity arose-the rest is history! I was an avid World of Warcraft player and happened to know a couple of people working on the Quality Assurance team around the time who loved what they did. How’d you get started in the industry? What led you to Blizzard?
